AI Insights · Timothy · January 2023
Top 5 Slime Games in Kuwait Q4 2022 Performance Report
Discover the performance trends of the top 5 slime games in Kuwait for Q4 2022, including weekly downloads, revenue, and active user metrics.
In Q4 2022, the top 5 slime games on a unified platform in Kuwait showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period according to Sensor Tower data.
World of Slime Simulator Games from Solid Apps INC saw a peak in weekly revenue at $75 in late November. Weekly downloads fluctuated, peaking at 123 in late October. Active users showed a slight decline from 272 in late September to 195 by the end of December.
Fluid Simulation by Pavel Dobryakov experienced minimal revenue, with notable peaks at $34 in late October and $15 in late December. Weekly downloads were relatively low, with a peak of 27 in mid-October. Active users declined from 105 in late September to just 10 by the end of November.
Super Slime Simulator by Dramaton LTD showed a significant number of weekly downloads, maintaining a steady rate around 200, peaking at 257 in late October. Weekly revenue peaked at $20 in late October, with another spike at $19 in mid-December. Active users were consistent, fluctuating around 1K throughout the quarter.
Virtual Slime by Cider Software LLC had a notable revenue peak of $60 in the last week of December. Weekly downloads were generally low, with a peak of 37 in late September. Active users saw a gradual decline from 159 in late September to 80 by the end of December.
Goo: Slime simulator, ASMR from Exomind LTD had fluctuating active user numbers, peaking at 1160 in early November. The app saw minimal revenue with a peak of $36 in late September and another peak at $15 in late December.
For more detailed insights and data, visit Sensor Tower.